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Let me start by saying that Danganronpa: Trigger Happy Havoc is one of the craziest, but most awesome story-based games I have played in quite some time. This was originally released for the PSP the better part of a decade ago and I am kind of mad at myself that it ha taken me so long to play this, but man I am glad that I finally have!

Does anyone know how I can add new save data on a mac? I can't find the fodler location anywhere. My friend and I completed the game on her laptop and i wanted to play again but not start all over so she sent me the save files but i cant find where to add them on my mac! Help plsssss:)). The game should always have the keybinds mentioned for keyboards unless your preferences are set to gamepads/controllers or if you have a controller connected, so check if that's why it's happening. Otherwise, as I recall all of the keys used for Danganronpa are W, A, S, D, Q, E, R, Tab, Shift, Ctrl, Left Click, and Right Click.

Welcome To Hope Peak’s Academy

Danganronpa: Trigger Happy Havoc is the kind of game that is very story-driven. The game is set in an “elite” school for gifted people and you playing as Makoto, get accepted into this school via some kind of lucky lottery system as you are pretty much average in every way. Upon arrival, you are knocked out and awaken where you are faced with this mean bear who informs you and the other students that you are held captive and the only way out is via murdering other students and getting away with it!

School Life

The gameplay of Danganronpa: Trigger Happy Havoc is split into two sections. First up we have Class Life. Here you can traverse the school in the first-person point of view you move an icon around the screen that allows you to interact with characters and the environment. You have two sections of gameplay in the School Life portion of the game. One sees you being able to talk to classmates, getting to know them better, taking notes and so on. The other is where you come across a crime scene and must look for clues and figure things out. You get various skills that you can make use of to help you.

Class Trials

The other main section of the gameplay is the Class Trials and this is where your detective work comes into play. The students will have a heated discussion about who the killer is and you need to pay close attention here. Nonstop Debate, Hangman's Gambit, Bullet Time Battle and Closing Argument are the ways that the gameplay is split up and it is actually a great deal of fun. Having to pay attention, challenging what people say and then giving out your closing argument as you nail who you think the killer is! It is good stuff indeed and the kind of game that really does have you on the edge of your seat.

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Overall, I think that Danganronpa: Trigger Happy Havoc is a really cool game. Think of it as a darker and more intense version of the Phoenix Wright: Ace Attorney-Justice for All. It literally had me hooked about five minutes in and it was the kind of game that I legit did not want to stop playing. It is worth noting that while the PSP version is great, they did release a better version for PC which is what I have played so I would recommend that you play that one over the original.

Final Score: 9/10


  • The story is truly fantastic
  • Lots of characters to talk to and get to know
  • Many layers to the gameplay
  • The presentation is great
  • It is a very addictive game


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  • The story might be a bit dark for some
  • Some of the dialogue on occasion repeats
Overall rating: 9

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Danganronpa Trigger Happy Havoc Summary

Danganronpa Trigger Happy Havoc is the type of game which needs the kind of preference to be appreciated. It is proudly boring by configuration, does not eliminate some gorgeous in-your-face viciousness, also simplifies several habitual ongoing interaction elements with an odd selection of mechanisms not frequently found in undertakings. Regardless of how it asks that gamers analyze murders and illuminating them such as Capcom’s well-known Phoenix Wright games, it’s a ways with the carefree methodology and facetious silliness of that arrangement. As coordinated by David Lynch, it likened to some passage in the Saw movie institution. Originally, a Vita discerning yet as of late ported to PC and PS4, it is a good match for those willing to appreciate its own odd sensibilities, yet more than many games, it definitely will not be for everybody.

Gamers assume the task of Makoto Naegi, a leading college understudy who, inducing him a profound sense of shock, was welcome to visit the prestigious Hope’s Peak Academy, in which only the many world-class understudies are ready for the presence of progress. Venturing to the college on management day he quickly loses awakens and comprehension at a homeroom. Meeting with understudies that are different, he discovers that the college is adjusted up grabbing them indoors. More dreadful, they are before long educated by the cute and misleadingly cuddly robot teddy bear Monokuma, and whomever controls him from at the backdrop, they will stay caught constantly, except when they take an interest in a twisted killing match, with the only survivor function as”grad” and discharged go in the world.

After the center of the game was introduced, the remainder of the narrative a part of six segments paving how with a preliminary to closing and homicide. At whatever stage a homicide comes to pass, the remaining understudies should have an interest in a course to try to obtain the executioner. In the event the party that is guilty could be distinguished without issue, the individual will find a field that is contorted and fatal. In case you fail to prepare blame, all understudies nevertheless the responsible one — called the”darkened” — are murdered.

Locating a fantastic rate cast of characters is a endeavor that is challenging from the get-go until you become acquainted with them. First off, Makoto meets with all the two of others without the delay of a moment . Providentially, this personality configuration’s entirety is just one of a sort and entertaining. Their absurd personalities are as essential as their misrepresented highlights, like the otaku understudy Hifumi who believes about the 2D world of his manga compared to his real associates, or the aggressively torn world-class competition Sakura. The peculiarity of these characters is aid in receiving your orientation but the story is a bit slacking through a few components. Since you show signs of advancement throw and handle on the story, the accounts gets impressively.

Toward the beginning of each section, if things are at their calmest, you may take part. Here, Makoto vents in scripted and interactivity parts together with his schoolmates. There a bit of housekeeping comprised — moving to activate discussion scenes to help keep the plot. Throughout parts, you’re also given squares of period called as Free Time, in which you may choose to pay a visit to with creating their connection. Regardless of how tissue can be assisted by these sections they appear filler and make little difference to the account that is overall performs. Evidently, they are sometimes skipped indoors and outside by heading to sleep instead, but this comes at the price of passing up unlockable abilities and skill focuses that extend the clocks during course preliminaries or provide extra chances to react to questions.

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Meandering around the college is accomplished using an overlay map which could be reversed here and there, in a manner. Entering a homeroom or other place triggers an intriguing change suggestive of opening up a cardboard spring up the publication, where all of furniture falls insprings upward, or unfurls itself or another. Various personalities are displayed along these lines; although real discussions incorporate big, static character representations, each of understudies less of today linked with our cardboard patterns which always face the participant, turning creepily in their hub as you move beyond them.

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Controls operate more frequently than not turning will feel slimmer than it needs to. Don’t do the job unfathomably Whenever some camera settings may be supported off in the menu, moving and turning together with the PS4 controller’s two thumbsticks. The camera comes with an propensity for relieving back at whatever stage it bolts on into an article that is intuitive, postponing development. Though the overlay map indicates the floorplan, it is not smart whatsoever — there’s a second, much more useful manual, yet it’s merely accessible by having another menu screen. Here is the manual most players will mention the majority of the time as it features quick travel concentrates to move from guide A toward stage B very promptly and supplies information on where to visit advance and also discover areas of each other character.

In just a time, the narrative gets into an individual body’s disclosure. This is the location. There’s the sport exploits this, and a good deal of uncertainty to go around. The Daily Life fragment closes, and the Deadly Life Interface begins. Like before, time is a part involving evaluation successions and discourse scenes, where Makoto looks getting hints and exploring others and goes into lands of intrigue. That is fairly hand-holdy, and the narrative will not move forward until every bit of information was shown, therefore, all the Class Trial starts.


How its courtroom scenes are handled by Danganronpa is one of some kind. A very long way from basically comprehending content and calling attention to inconsistencies (yet this happens too ), you will find a significant amount of varied ongoing interaction elements, for the most part, minigames, which compose the different stages of this Class Trial. Pieces of data are talked to as Truth Bullets, which should really be pointed and shot shots at reasonable inconsistencies in the material since it strikes over the monitor. In any case, realizing a statement is faulty, discrediting it despite what demands careful stage and time since missing will create the Truth Bullet innocuously bobbed off insignificant content or is distracted by distinct explanations, called White Noise. Other preliminary parts include playing with an exemplary round of Hangman and strengthening your situation at a musicality established Bullet Time Battle, each using its own unique guidelines. At long last, an instance has to be wrapped up by providing a Final Argument, so relocating images in an option-to-left manga amusement of this wrongdoing, in the point watching everything perform live and in living .

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Tossing pretty much anything in you, you will find such a high number of different segments into the Class Trials that close to the end of this match, new, continuing interaction styles that need their particular educational exercises are as being exhibited. Along with the simple fact that it feels odd to maintain a homicide evaluation and from nowhere to break to a beat minigame, but the interruptions essentially are not exceptionally enjoyable. It seems progressively enjoy an example of”period to get beyond this one” renunciation and because the period between preliminaries is really lengthy, a repairman you learned and used for all of 30 seconds will be all anyhow missed when it flies up during the subsequent one. Trouble for all these minigames changes and may be balanced at the menu, but the aggravation of being restricted, even immediately, to jump through pointless and odd loops stays. In the event you bomb a minigame enough events to develop short on health (a real health pub decreases each time you respond incorrect or bomb a test), the sport basically sends you straight back to the current preliminary part to try again, this time together with reestablished wellbeing. Falling flat can make it easier to triumph whenever.

Class Trials is looking, often taking a couple of hours to demonstrate something which you might have had the choice to reason. This can again and now make the story to feel as though it is moving in an agonizingly slow clip, painfully anticipation on poring over every careful detail. To finish it off, every phase runs on a clock, however as much as possible will be ludicrously liberal. Effectively finishing preliminary honors a overall score, and reimbursement of Monokuma Coins, the in-game currency which may be spent to purchase endowments that growth Makoto’s relationships together with his coworkers.

On the off probability that a gathering of kids killing each other from edginess is not enough, Danganronpa wrenches that the perversion dial up a couple of degrees for its post-preliminary Punishments. All these are complex, remorseless, often ferocious manners the killers get what is coming to them. They feel as a dull decoration for settling every case and viewing what wise combination Monokuma has concocted next quickly becomes something to expect, in certain psychotic way. Be that as it may, a lot of the understudies have personalities that are wounded and dim, and there and here it’s hard finding one to pull . Obviously, as gloomy and dreadful because it very well might be, you will find snapshots of both levity and anticipation throughout the match’s around half an hour of playtime, and nobody is depicted contrarily”on the grounds ”

The examples group multiplied down to the impediments that were technical, Together with the newest form they needed to operate with. It’s essentially a 2D game set in a 3D space with its own spring upward novel feel and really puts its notable personality plans upfront. At moments such as the executions, cinematics is used Regardless of the fact you will see the majority of the time. Stunning hand-drawn scenes have been filled up with exactly what the game’s writer calls”psycho pop craftsmanship”: vibrant colors soaking everything to diverge in the depression, defame topic. Rooms and foyers are lit and put in vibrant pastels; throughout course preliminaries, the display is trapped packed with transferring pennants, appearing over material, vivified character images and that is just the tip of the iceberg; and bloodstream is a fabulous fluorescent pink which only flies off the display. Really menus emphasize neon foundations.

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Acclaim for your audio accompanies of a proviso. The paths themselves are very much left, engaging in their freedom and keep the mind-set mild for the discouraging moments before beginning to build strain once again. These scores are incredibly infectious and follow your own memory for a substantial amount of time following the match has ended. The problem is that each and every tune is rehashed. The voice-overs, that is set to English or the regional Japanese, are passable, together with Monokuma’s virtuous merriment married to harmful psychosis standing separated by the remainder. A section of the discourse is uttered, except for also a few other decision moments and cinematics. Whatever the instance, characters are tossing in commotions, lines, or sound effects as you browse content. Since it is attached to the remaining preferences, this component is irritating it can not be turned off.

By and large, Danganronpa: Trigger Happy Havoc is a sport whose all-out adventure is much more notable than the whole of its components. Not every thing about it’s fantastic. Are anything but a dream to restrain, and also the UI and audio strategy can be somewhat upsetting. Be as it may, this can be eclipsed by an outstanding visual fashion, vital character constructions, and a narrative that pushes players down a very long driveway in an exceptionally dim rabbit opening. Continuing interaction is problematic, and many will probably either dislike or love the non-standard method to manage court series exhibited here. Whatever the situation, with pacing, as discouraging as it’s intriguing and a narrative, it’s stories in a number of areas and a homicide riddle which will capture lovers of flipped.

System Prerequisites

  • Graphics Card: NVIDIA GeForce 8500 GT
  • CPU: Intel Core 2 Duo E7400
  • Danganronpa: Trigger Happy Havoc Document Size:5 GB


  • Processor: Intel Core i5-3470 3.2GHz / AMD FX-8300
  • Pictures: AMD Radeon R7 240 v2 1GB or NVIDIA GeForce GT 740
  • System Performance: 4 GB RAM
  • Storage: 6 GB Hard disk distance

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